supercell revenue per year

King quarterly number of MAU Q1 2012 - Q4 2020, Konami's revenue from 2009-2020, by segment, Annual revenue of Big Fish Games 2014-2018. Directly accessible data for 170 industries from 50 countries Supercell's Brawl Stars made a great start in China as it grossed $17.5 million in its first week, according to Sensor Tower.. Supercell’s Brawl Stars generate $ 422 million from first year Herbert Wise September 15, 2020 2 min read Supercell According to Brown Stars, it has generated total revenue of $ 422 million since the first year. Thanks for this very good review of AppLovin's S-1 filing. You only have access to basic statistics. Supercell, the games developer behind Brawl Stars and Clash of Clans, saw its profits fall by a fifth in 2020, as a lack of new hits caused it to miss out on the lockdown gaming boom.. You need a Single Account for unlimited access. However, the company did stop work on its mobile strategy title Rush Wars, which many were expecting to launch in the year. Then you can access your favorite statistics via the star in the header. You need at least a Single Account to use this feature. Supercell ID Friends. (February 11, 2020). Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Technology Market Outlook Supercell’s revenue in 2013. Profit from additional features by authenticating your Admin account. facts. Indie Mavens: What trends and events will shape the mobile industry in 2021? Supercell has seen revenues grow 8% year-on-year to $2.3 billion in 2016 despite facing competition from mobile mega-hit Pokemon GO.. CEO and founder of Supercell, Ilkka Paananen wanted to make games that people would play for years. https://www.statista.com/statistics/298766/supercell-annual-revenue New, Everything you need to know about the industry development, Find studies from all around the internet. This figure is down from the $1.6 billion generated in 2018, $2 billion accumulated in 2017 and $2.3 billion from 2016. Learn more about how Statista can support your business. Register in seconds and access exclusive features. "Our financial results were slightly lower than last year's," said Supercell CEO Ilkka Paananen. Statista. Furthermore, profits before taxes tumbled to $577 million, which was again down from $635 million the previous year and $810 million in 2018. Pokemon Day: How are The Pokemon Company's recent mobile releases performing? Figures for periods other than 2018 come from previous reporting. Apple tries to bring Valve into its dispute with Epic, How to make the right art for your hypercasual game. With just two games released ('Clash of … 33.3%. Supercell announced that it earned a profit of $810 million on revenues of $2.029 billion in 2017. The Finnish maker of games such as Brawl Stars, Clash Royale, and Clash of Clans generated a profit of $635 million on revenue of $1.6 billion. Supercell paid out €100 million ($110 million) in corporate taxes to Finland over the 12 month period. Monster Strike leaps up global top grossing charts, Hot 5: A new Harry Potter game, Coin Master's $500 million and Gen Z loves Supercell, How players pushed Marvel Puzzle Quest beyond midcore to embrace competitive gameplay, East Meets West: Apple's App Store payment snafu, Pokemon Master's good start, and Huya's ESL deal, 2017 - the year not much happened in mobile games, says Verto, Hall of Fame: King CEO Riccardo Zacconi on building a mobile gaming powerhouse, The internet reacts to the Nintendo Switch reveal, The Promiscuous Gamer enters a Marvel Avengers Alliance (2) and meets his Dream Girlfriend. Revenue generated by Supercell from 2012 to 2019 (in million U.S. dollars) [Graph]. Finnish mobile game developer Supercell has reported revenue of $892 million for 2013, a significant gain on 2012's revenue of $101 million. But it looks like the figure is now higher. New, Figures and insights about the advertising and media world, Industry Outlook The privately held Finnish developer revealed the results of its fiscal 2014 today, and the company saw mammoth growth in its revenues … Supercell 's Brawl Stars has generated $422 million in gross revenue from its first year, according to Sensor Tower . Quick Analysis with our professional Research Service: Content Marketing & Information Design for your projects: Industry-specific and extensively researched technical data (partially from exclusive partnerships). Accessed March 10, 2021. https://www.statista.com/statistics/298766/supercell-annual-revenue/, VentureBeat. https://www.pocketgamer.biz/news/72572/supercell-financials-2019 The game was launched in China on June 9th, and on top of its impressive earnings, the multiplayer mobile shooter accumulated 4.8 million downloads – 71 per cent of the 6.7 million installs worldwide. Please do not hesitate to contact me. February 11, 2020. You can find him on Twitter @Forde999 talking about stats, data and everything pop culture related - particularly superheroes. Launched worldwide on December 12th, 2018, the multiplayer mobile shooter has made the bulk of its revenue from South Korea with $94 million or 22 per … "Revenue Generated by Supercell from 2012 to 2019 (in Million U.S. The timeline shows the earnings of Supercell from 2013 to 2019. In 2015, Supercell had its best year with $2.33B in gross revenues, propelled by Clash of Clans’ breakaway success. Dollars). On top of this, we committed to helping other companies become carbon negative by open-sourcing our offsetting process and data. 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If you can’t find a Friends section in your Supercell ID game, it … VentureBeat. Why are people still playing Coin Master? Supercell, majority owned by ... crossed the 1 billion euro mark in gross revenue early this year. Supercell's Brawl Stars has generated $422 million in gross revenue from its first year, according to Sensor Tower. Please authenticate by going to "My account" → "Administration". Here's what a top mobile game developer can make in a single year: $892 million off two games across Android and iOS. "Revenue generated by Supercell from 2012 to 2019 (in million U.S. Clash of Clans developer Supercell has seen its revenue drop for the third year in a row after the studio reported $1.56 billion in 2019. That's what Finnish developer Supercell … "Even if we’ve never been that focused on the financials (rather our focus is on creating great games with great people! dollars)." Superstar Session: Protecting Mobile Games Against Hackers, Crackers & Copycatters. Supercell for its part committed to offsetting 200% of its direct CO2 emissions last year, and 100% of those generated by players as they play our games. Makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. Please contact us to get started with full access to dossiers, forecasts, studies and international data. This was their core focus when the small group of workers started in 2010. Supercell’s culture is all about small teams with autonomy doing what they do best. Total Active App (currently available for download): 4,554,336, Total Inactive Apps (no longer available for download): 213,830, Total Apps Seen in US App Store: 4,768,166, Number of Active Publishers in the US App Store: 1,279,953. As you said Ric, Clean UI and fast gameplay style…, Yan Limeng's "virus man-made theory" has been refuted by many medical experts around the world as a…, Good to write down a bit in detail. Why are people still playing Garena Free Fire? But it still reported a profit of $635 million on $1.6 billion in revenues. Read more :) Having said that, we did achieve some incredible financial milestones this year that are worth calling out. Are you interested in testing our corporate solutions? This is looks like a placeholder text rather than an article, Your sign up will be strictly used in accordance with our, Hot Five: Zynga acquires Echtra Games, Five years of Hill Climb 2, and Stadia fails to meet expectations, "More investments need to be made for creating a career path for members of diverse communities", Mobile Games Jobs Weekly: Hollywood producer Jerry Bruckheimer joins Skillz, Rovio appoints new SVP future of gaming, and Gamestop CFO resigns. As a result, 2016 was another amazing year for Supercell with $2.30B in revenues. Supercell. Can Nintendo and Amazon disrupt the free-to-play market with a new business paradigm? ", VentureBeat, Revenue generated by Supercell from 2012 to 2019 (in million U.S. dollars) Statista, https://www.statista.com/statistics/298766/supercell-annual-revenue/ (last visited March 10, 2021), Revenue generated by Supercell from 2012 to 2019, Mobile games revenue worldwide 2018-2019, by region, Mobile gaming revenue worldwide 2016-2023, by genre, Mobile gaming revenue worldwide 2016-2020, by app store, App Store and Google Play mobile game downloads worldwide 2016-2020, Leading global gaming markets based on mobile game session share 2017, Game developers working on projects for selected platforms worldwide 2019, Distribution of tactics mobile game developers plan to use for audience growth 2017, Leading challenges to mobile games business according to developers worldwide in 2017, Leading gaming app developers worldwide in 2016, by country presence, Leading iPad gaming app publishers worldwide 2021, by downloads, Leading iPad gaming app publishers worldwide 2021, by revenue, Leading iPhone gaming publishers worldwide in 2021, by downloads, Leading iPhone gaming app publishers worldwide 2021, by revenue, Leading Android gaming app publishers worldwide 2021, by revenue, Leading Android gaming app publishers worldwide 2021, by downloads, Mobile gaming revenue in North America 2017, by device, Leading Android gaming app publishers in the U.S. 2021, by revenue, Leading Android gaming app publishers in Canada 2021, by revenue, Leading mobile game publishers 2016, by U.S. MAU, Electronic Arts (EA) net bookings as of Q3 2021, by composition, Mobile gaming contents market value in Europe 2011-2022, Revenue generated by Rovio's games division 2013-2020, Rovio Entertainment annual EBITDA 2015-2020, Mobile gaming content market value Asia 2011-2022, Southeast Asia mobile games revenue in selected countries 2016, Market size of the mobile gaming in China 2015-2023, Annual revenue of Tencent 2014-2019, by segment, Nexon revenue distribution in 4th quarters 2012-2020, by platform, Square Enix's sales from 2009 to 2020, by segment, Net sales of Bandai Namco by segment worldwide from 2015 to 2020, Distribution of U.S. gamers of selected mobile game publishers 2017, by involvement, Netmarble revenue breakdown Q4 2019, by region, Netmarble revenue breakdown Q4 2019, by genre, Market share of Supercell in Indian mobile gaming 2016-2022, Market share of mobile gaming companies in China 2019, based on mobile game revenue, Ubisoft annual digital bookings 2010-2020, Share of Pokemon Go players by age group in France 2016, Mobile game market revenue growth in China Q1 2017-Q1 2019, Monthly mobile gaming frequency in China 2018-2020, Gender split of mobile gamers in Australia in 2013, Gender split of mobile gamers in South Korea in 2013, Gender split of mobile gamers in Japan in 2013, Forecast: revenue computer game publishing Lithuania 2008-2020, Peru: mobile game users distribution 2020, by gender, Most important skills for managing complex projects in organizations worldwide 2013, Industry revenue of “other telecommunications activities“ in Austria 2012-2024, Denmark: number of chemicals & chemical products manufacturers 2008-2016, Revenue generated by Supercell from 2012 to 2019 (in million U.S. dollars), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre. In, VentureBeat. Clash of Clans is a freemium PVP strategy game published by Finnish mobile game development company Supercell. As a Premium user you get access to background information and details about the release of this statistic. » See latest Advertising spending in the U.S. 2015-2022, Research lead covering internet and gaming, Profit from additional features with an Employee Account. Supercell revenue down second year in a row as titles reach revenue milestones CEO Ilkka Paananen remains optimistic, outlines plan for studio to become carbon-neutral in 2019 The new studio is headed up by CEO Robert Wasser, former head of development at EA DICE. Supercell recently invested $1.1 million in a new Stockholm-based developer Wild Games. Advertisement Corporate solution including all features. Available to download in PNG, PDF, XLS format, Access to this and all other statistics on 80,000 topics from, figures are currency conversions as reported by various sources. Supercell’s revenue in 2014. Supercell had a bad year when it comes to financials for 2018, but theses would be enviable for any other game company in the world. To reset your pass, please enter your email below and submit. Not bad for a team with 283 people. As soon as this statistic is updated, you will immediately be notified via e-mail. This statistic is not included in your account. Supercell ID Friends you’ve connected with in one game will show up in other Supercell ID games that they play, too. Though financials fell, Brawl Stars generated $422 million from its first year of release, while Clash of Clans continued to hold on strong - even earning its best month for revenue ever in December 2019. I have to say that when we founded Supercell in 2010, had someone told me that we would be making more than a billion of revenue with headcount of just 283, I would have NEVER believed it! Please create an employee account to be able to mark statistics as favorites. Supercell is going to need a bigger bank account. With Supercell ID, you can connect with other players and friends. ), I think this is a good result for a company of 300 people, especially in a highly competitive business like games, full of amazingly smart and talented people," he added. As someone who's been trying to learn…, As an adult I almost play Brawl Stars everyday. The increase in revenue in one year. and over 1 Mio. Supercell's financials fell in 2018. It was downloadable for a little over a month in 2012. Superstar Session: Hypercasual Games Under the Microscope: What Happened in 2020? This feature is limited to our corporate solutions. $570 million. A paid subscription is required for full access. Supercell co-founder and chief executive Ilkka Paananen said in February that the company of 300 employees recorded a profit of US$577 million on revenue of US$1.56 billion last year. Chart. 198%. On average, Supercell generated roughly $2.4 million in revenue each day from its two gaming franchises last year, the company said. Why are people still playing Brawl Stars? The ideal entry-level account for individual users. The news comes from CEO Ilkka Paananen's annual highlights talk as reported by Reuters.Paananen also revealed that the studio's earnings before interest, tax, depreciation, and amortization reached $1.01 billion in 2016. It was a browser game that was released in 2011, and its servers were shut down on November 30, 2012.: Pets vs Orcs: 2012 Pets vs Orcs was the company's first mobile game.

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